![]() ![]() DDS and you need to ‘Save As’ and save as a. Now under Masks select ‘Delete’, “would you like this mask merged into the current layer?” select ‘No’. Now click ‘OK’ and another pop-up appears, with a default name, hit ‘OK’ and it is saved to the current file. Click on the old one and then ‘Delete’, ‘Yes’ you are sure. If you Go under Masks again and then Save to Alpha Channel, a pop-up window will show a preview of your new alpha in more understandable shades. Colors seem inverted and do not show very well. Go back to the tool bar ‘Masks’ then ‘Edit’ and the palette with turn to grey scale. Find ‘Masks’ in the toolbar then ‘Load from Alpha Channel’, click ‘ok’ on the pop-up. Copy the whole image and paste as a new image as a backup. How to edit the Alpha Channel in Paint Shop Pro.īackup the file you plan to edit. The armor becomes ultra shiney and the eyes get a little strange. To the right is an opaque white alpha, this last example will happen if you lose the alpha while converting to a file type that does not support an alpha channel. The effects of three different alpha channels are shown. In these images of Lord Matthew I first had shaded all the armor darker with a semi transparent dark grey. I am not sure if every unit considers the alpha, the armored units like Knight and Lord certainly do. ![]() White makes things very reflective looking while black eliminates reflections on units that use the alpha channel. As stated earlier, alpha channels are shown in grey scale colors. Think of it as a completely different image stored with the regular color data. normalmaps.Īn alpha channel is saved as part of the image file. If you attempt to modify the normalmap, I recommend you stick to the colors already in use. If you open one up you will be greeted with a psychedelic rendering in blue purple and pink. Wikipedia’s images on bump mapping illustrate this marvelously. This way you can draw the model with far fewer polygons yet still retain a high level of detail. It effects how the lighting is calculated, creating the illusion of shadows on the model. DDS file that is used as a filter by DirectX for bump mapping. Any colors placed here will be blended with the team color, creating a dark muddy hue. These can be changed slightly with shading but they will always try and show the lords colors through in certain areas. There are also the areas that show the player color. You can convert the image to grey scale and then add a new layer of transparent colors to tint the existing shading. This can work for modifying existing skins. Once the shading is done, you then add a layer of transparent colors over the shading work. That way you are not distracted by getting colors right and can work on the shading. If your using DXTbmp, the whole image might need to be mirrored before saving.Ī common method of making new skins is to start with a grey scale palette. If you draw a symbol on the lords cape, for instance, it will appear backwards in play when you are zoomed in, but not if you are zoomed out some. DDS files are stored upside-down compared to other file types and in the way they are sometimes stretched on the model. A word of warning, don’t try and reskin the Jester for your first project, his layout is a nightmare! Another warning. Sometimes it is necessary to place bright contrasting marks on the skin just to see where that part is used in play. Some areas will be obvious where they are applied. The placement of the parts of the image are mapped out as part of the. 2.Changing any textures in Stronghold 2 and Legends is simply a matter of using the old texture as a guide. Not only am I out of practice, IĬouldnt even find simple things like Layers- paths etc. Back when 2.8Ĭame out I just couldnt get the hang of it. The install instructions, it said it had to be Gimp 2.8 or higher. I saw that photo shop has it and there is a plug in for Gimp. I am modding a NPC character for a game that only acepts the. dds file extension type plugin for Direct Draw Surface file ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |